Comments

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Question:

Is there a reason why you decided to map jump, dash and wall climb to j k l respectively? I might be speaking for myself but I think jump bound to space and dash bound to L-Shift would make sense. Since that's kind of how it is in general for games. As for wall climbing I wouldn't mind that being apart of Lmouse-click.

Suggestion:

I would love to see you have the players do more movement techs. For example when I had dash while falling to make it to the end. I found that really fun and interesting.

Not sure how hard it would be to implement. Make it so when players are wall climbing upwards and they hit the corner of an edge. Have it so they just climb over it if they press the jump key ("J" in this case), would feel a lot better then just mashing the jump key. Praying you don't just fling yourself off.

Bugs:

Whenever I would jump -> dash -> wall grab, it sometimes wouldn't let me go up when i pressed "w". It would let me go down, and only after I pressed "s" to go down then I could move up again.

Comment:

I don't know if its itch screen scaling or on unity end. When I'm playing sometimes I spawn "off screen" and on level two I think it is. I thought I could just fly off screen into the next level, except I'm just met with a wall.

Besides that great game :D